A young adult fantasy novel inspired by the Genre Wars web series.
Listen to the audiobook sample of the prologue here:
Read more about the decision to crowdfund in an interview Robin C. Farrell gave to writer and book reviewer Barbara Brutt.
THE STORY
The Oniyum has vanished. War has come to Kabathan. Five years in, Reman — a young, fast-advancing pilot for the Mech Republic — is assigned an unusually important reconnaissance mission. He is sent across the planet, deep into Fantasarian territory, where trouble finds him immediately. He is ambushed, taken captive and subject to the mercy of his culture’s oldest enemies; Elves, Wizards and the acrid stench of Magic. He prepares to sacrifice himself in the name of war, but then is, instead, confronted with a new question: is there a need for war at all?
Read the prologue and first chapter.
THE WORLD
Kabathan is peopled with cultures inspired by different genres: Fantasarians, Mechs, Nenjin, Wranglers, Steampunks, Mobsters, Vampians, Necromancers, Vikings, and Pirates.
Peace was always kept between them by a sentient, crystalline relic called The Oniyum. Shared and passed between the tribes for centuries, it became the center of their world order and the source of each culture’s evolution. Whatever mild friction existed between the tribes, the Oniyum kept it at bay. Until the Oniyum inexplicably vanishes, leaving behind disaster and war in its wake.
It would have been easy to use the Oniyum as a McGuffin; center the story around it, but, instead, our story deals with the very real fact that the world relies too heavily on it anyway. The characters realize, “if it’s gone, it’s gone; let us accept it, find a new way to co-exist and move on.” It serves as a very significant analogy for the story’s themes of loss, grief and forgiveness.